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VINAY MEENA

Software Engineer | Unity & C# | Creator Tools & Interactive Applications

Jaipur, Rajasthan, India · meena.vinay22@gmail.com · LinkedIn

Professional summary

Unity and C# software engineer developing games and interactive applications since 2019. Experience building 2D authoring tools, reusable UI systems, editor scripts, and graph-based gameplay features. Hands-on work with debugging, Unity LTS migration, HDRP, rendering optimization, REST integrations, and AI-assisted Unity Editor workflows.

Technical skills

Core: Unity, C#, 2D/3D development, editor scripting, UI/UX, MVC, MVVM, structured data models, reusable interaction systems.

Performance & data: Object pooling, HDRP, Addressables, REST APIs, JSON, serialization, saving and loading.

Additional: Photon, SmartFoxServer, Bluetooth P2P, WebRTC/Agora, DOTS, Shader Graph, VFX Graph, GitHub, Bitbucket, Plastic SCM, Visual Studio.

Platforms: Android, iOS, Windows, Mac, WebGL. AI tooling: Codex, Claude Code, open-source Unity MCP, AI-assisted PDF extraction.

Professional experience

Clothing Tech LLC — Senior Software Engineer 2024–Present

FashionR | 3D clothing design application

Moback IDC — Game Engineer 2021–2024

Mobzway Technologies LLP — Game Engineer 2019–2021

Personal projects

NFT Art Gallery (Web3, Thirdweb SDK, ARCore, ARKit); Freeze Tag; Zombie Hunter 3D (DOTS); Ball Rush: Dark Mode; Basketball AR (Vuforia).

Education & certifications

B.Tech, Computer Science · Arya Institute of Engineering Technology and Management · 2015–2019

DOTS Learning Certificate, Udemy (2022); The Complete Unity Indie Game Developer Course, Udemy (2017); C and C++ certificates, Spoken Tutorials — IIT Bombay.

Currently learning Go and backend fundamentals.