VINAY MEENA
Software Engineer | Unity & C# | Creator Tools & Interactive Applications
Jaipur, Rajasthan, India · meena.vinay22@gmail.com · LinkedIn
Professional summary
Unity and C# software engineer developing games and interactive applications since 2019. Experience building 2D authoring tools, reusable UI systems, editor scripts, and graph-based gameplay features. Hands-on work with debugging, Unity LTS migration, HDRP, rendering optimization, REST integrations, and AI-assisted Unity Editor workflows.
Technical skills
Core: Unity, C#, 2D/3D development, editor scripting, UI/UX, MVC, MVVM, structured data models, reusable interaction systems.
Performance & data: Object pooling, HDRP, Addressables, REST APIs, JSON, serialization, saving and loading.
Additional: Photon, SmartFoxServer, Bluetooth P2P, WebRTC/Agora, DOTS, Shader Graph, VFX Graph, GitHub, Bitbucket, Plastic SCM, Visual Studio.
Platforms: Android, iOS, Windows, Mac, WebGL. AI tooling: Codex, Claude Code, open-source Unity MCP, AI-assisted PDF extraction.
Professional experience
Clothing Tech LLC — Senior Software Engineer 2024–Present
FashionR | 3D clothing design application
- Introduced a CAD-like 2D manual pattern-making system within garment-design workflows.
- Designed a reusable UI line-rendering system with selection, deselection, and feature-specific interactions; integrated controller functions into Nesting Marker UI features.
- Enhanced universal data-picker UI driven by LibraryFileType, implemented data population, and added application libraries and data.
- Developed data-driven interfaces using structured models and MVC/MVVM updates; connected UI flows to backend and controller functions.
- Implemented PDF tech-pack extraction using AI and manual rectangle selections to capture information from selected document regions.
- Migrated the application to a newer Unity LTS release, improved HDRP and rendering settings, and applied object pooling.
- Used Codex and Claude Code with open-source Unity MCP for AI-assisted Unity Editor control.
Moback IDC — Game Engineer 2021–2024
- WPS Cognitive App: Developed Bluetooth P2P, instructions, and drag-and-drop interactions across iPads. Implemented Matrices and Spatial Integration subtests, resolution-conversion editor scripts, serialization, saving/loading, and JSON workflows.
- LOOP: Led development from concept to release. Engineered a Generic Graph Module for loopable-shape detection, reusable drag-and-drop, and a Paddles Connection System. Built level-design editor tools and integrated REST APIs, notifications, IAP, Addressables, and ads.
- VRLuxury: Built AR try-on with Unity MARS, Manomotion SDK, and OpenCV; integrated Agora WebRTC and JSON data loading, optimized Android/WebGL performance, and migrated to PlayCanvas.
- Edu AR: Built an AR portal using VFX Graph and Shader Graph, with dialogue and surface, image, and plane-tracking modules.
- Mojack: Investigated and fixed physics and collision bugs.
Mobzway Technologies LLP — Game Engineer 2019–2021
- Developed and launched multiplayer 2D/3D titles using Photon and SmartFoxServer, including Poker, Rummy, Ludo, Slots, and 8 Ball Pool across Android, iOS, Windows, Mac, and WebGL.
- Integrated Unity IAP, Google AdMob, AppsFlyer deep linking, Firebase push notifications, Google Maps, and backend web services.
Personal projects
NFT Art Gallery (Web3, Thirdweb SDK, ARCore, ARKit); Freeze Tag; Zombie Hunter 3D (DOTS); Ball Rush: Dark Mode; Basketball AR (Vuforia).
Education & certifications
B.Tech, Computer Science · Arya Institute of Engineering Technology and Management · 2015–2019
DOTS Learning Certificate, Udemy (2022); The Complete Unity Indie Game Developer Course, Udemy (2017); C and C++ certificates, Spoken Tutorials — IIT Bombay.
Currently learning Go and backend fundamentals.