vinaymeenaLet’s talk ↗

SENIOR UNITY & C# ENGINEER · JAIPUR, INDIA

I build the tools.
You create
what’s next.

I’m Vinay. A Unity & C# engineer turning complex ideas into intuitive creator tools, interactive applications, and games.

BUILDING SINCE 2019CURRENTLY AT Clothing Tech LLC
THE INTERSECTION OF LOGIC & CREATIVITY2D / C#
CONTROL POINTBEZIER CURVEPATTERN_01X: 154.00Y: 116.00Create. Refine.
ENGINEERED FOR CREATIVITYUnity × C#
CONCEPT ILLUSTRATION · NOT A PRODUCT SCREENSHOT
Creator tools✳Interactive experiences✳Reusable systems✳Unity & C#

01 / SELECTED WORK

Complex problems.
Thoughtful systems.

A selection of professional work and independent explorations. Open a project to see my contribution.

GAME ENGINEERING · 2021–2024

LOOP

From concept to release: graph-based shape detection, reusable interactions, and tools for level designers.

UnityGraph systemsEditor tools

INTERACTIVE APPLICATION · 2021–2024

WPS Cognitive App

Connected iPad interactions, cognitive subtests, and editor tooling for dynamic resolution conversion.

UnityBluetooth P2PiPad

HYPER-CASUAL GAME

Freeze Tag

A time-based rescue game: save your teammates before they freeze.

UnityC#Gameplay

TOP-DOWN SURVIVAL GAME

Zombie Hunter 3D

A zombie survival project exploring data-oriented game development.

UnityC#DOTS

ARCADE GAME

Ball Rush: Dark Mode

An endless arcade game with changing themes and randomized difficulty.

UnityC#Arcade
▷

A portfolio you can play.

Explore my earlier WebGL experiment, Sheep: The Portfolio Guide.

Open game ↗

02 / THE JOURNEY

From gameplay
to creator tools.

Building interactive software since 2019, with a focus on the systems behind a great user experience.

View full resume ↗

2024 — PRESENTCURRENT

Senior Software Engineer

Clothing Tech LLC

Building FashionR’s pattern-making tools, data-driven interfaces, reusable UI systems, and PDF tech-pack extraction. Unity LTS migration, HDRP improvements, and object pooling.

2021 — 2024

Game Engineer

Moback IDC

Led LOOP from concept to release. Built connected iPad workflows for WPS, AR experiences, editor tools, and reusable gameplay systems.

2019 — 2021

Game Engineer

Mobzway Technologies LLP

Developed and launched multiplayer 2D/3D titles across mobile, desktop, and WebGL using Photon and SmartFoxServer.

03 / HOW I THINK

Good engineering
makes complexity
feel simple.

I enjoy building the systems that help other people build.

That might be a pattern-making workspace for a designer, a graph module for a game, or an editor tool that takes repetitive work off a team’s plate. My focus is practical: clear interactions, reusable architecture, and reliable performance.

My work spans Unity and C#, UI/UX, MVC/MVVM, REST integrations, serialization, and cross-platform delivery. I also use Codex, Claude Code, and Unity MCP in AI-assisted editor workflows.

CORE TOOLKIT

Unity · C# · Editor scripting
MVC / MVVM · UI systems
REST APIs · JSON · Git

PERFORMANCE & PLATFORMS

HDRP · Object pooling · Addressables
Android · iOS · Windows · Mac · WebGL

↗ Currently expanding into Go and backend fundamentals.

B.Tech, Computer Science · Arya Institute of Engineering Technology and Management · 2015–2019

LET’S BUILD SOMETHING THAT MATTERS

Your next project.
My next challenge.

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Unity & C# engineering · Creator tools · Interactive applications