FashionR
CAD-like pattern making, reusable UI, and AI-assisted tech-pack extraction for a 3D clothing design application.
SENIOR UNITY & C# ENGINEER · JAIPUR, INDIA
I’m Vinay. A Unity & C# engineer turning complex ideas into intuitive creator tools, interactive applications, and games.
01 / SELECTED WORK
A selection of professional work and independent explorations. Open a project to see my contribution.
CAD-like pattern making, reusable UI, and AI-assisted tech-pack extraction for a 3D clothing design application.
From concept to release: graph-based shape detection, reusable interactions, and tools for level designers.
Connected iPad interactions, cognitive subtests, and editor tooling for dynamic resolution conversion.
A time-based rescue game: save your teammates before they freeze.
A zombie survival project exploring data-oriented game development.
An endless arcade game with changing themes and randomized difficulty.
Explore my earlier WebGL experiment, Sheep: The Portfolio Guide.
02 / THE JOURNEY
Building interactive software since 2019, with a focus on the systems behind a great user experience.
View full resume ↗Building FashionR’s pattern-making tools, data-driven interfaces, reusable UI systems, and PDF tech-pack extraction. Unity LTS migration, HDRP improvements, and object pooling.
Led LOOP from concept to release. Built connected iPad workflows for WPS, AR experiences, editor tools, and reusable gameplay systems.
Developed and launched multiplayer 2D/3D titles across mobile, desktop, and WebGL using Photon and SmartFoxServer.
03 / HOW I THINK
I enjoy building the systems that help other people build.
That might be a pattern-making workspace for a designer, a graph module for a game, or an editor tool that takes repetitive work off a team’s plate. My focus is practical: clear interactions, reusable architecture, and reliable performance.
My work spans Unity and C#, UI/UX, MVC/MVVM, REST integrations, serialization, and cross-platform delivery. I also use Codex, Claude Code, and Unity MCP in AI-assisted editor workflows.
Unity · C# · Editor scripting
MVC / MVVM · UI systems
REST APIs · JSON · Git
HDRP · Object pooling · Addressables
Android · iOS · Windows · Mac · WebGL
↗ Currently expanding into Go and backend fundamentals.
B.Tech, Computer Science · Arya Institute of Engineering Technology and Management · 2015–2019
LET’S BUILD SOMETHING THAT MATTERS
Unity & C# engineering · Creator tools · Interactive applications